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WarZ

WarZ is the second of the zombie Survival games that we test here at Quixotic Folly. WarZ is like DayZ in that it is a game that has zombies and you scavenge for supplies. Other than that, this is not really something that needs comparison to DayZ, as it is its own game.



The Good:
We liked a lot of things about this game. First and foremost was the zombie AI. The creators of this game made zombies every bit as challenging and every bit as threatening as real players. When someone fires off a few rounds in a crowded city, hordes and hordes of zombies pop out from everywhere within distance. This makes the game fun and challenging.



With the introduction of a more advanced zombie AI, came a large variety of melee weapons. Now you can go around beating zombies with anything from a flashlight to a rusty nail covered baseball bat.



Player customization was a very big part of this game that we enjoyed. Not only can you pick different character models, you can change some of their features as well. On top of that, there are hats, which may not seem like that big of a deal, but in a game like this, it’s the little things that can make the biggest difference.



Finally, the introduction of safe zones makes this game fun and enjoyable to play with a group. Settlements, as they are called, allow large parties and and small groups a chance to kick back and relax while they sort out what they need, without the fear of players and zombies. This area also allows players to access their global inventory which allows players to move gear and supplies from one character to another.



The Bad:

So far there is very little in the way of a team party system. There are plans for this to be implemented, but as of now there is nothing. There are also no working vehicles to this game, which makes traveling around the map a bit cumbersome.



Shooting in this game is very difficult due largely to the fact that there are no crosshairs. The only sights that are available are the ones mounted on your gun which require you to switch to first person mode. This can be very annoying and can even cause you to die from not being able to react to danger in time.



It is extremely difficult to hear other players move about this game because the footsteps seem to be silent. This makes it impossible to locate enemy players that could possibly mean you harm.

Finally, The spawn rates in this game are really messed up. The food to water ratio is messed up. Weapon to ammo ratios are also extremely disjunct.



The Ugly:
Character animations in his game are just plain goofy. A running character looks like an inebriated linebacker on his period. They look just awkward and out of place. Also, world shaders are also a bit on the fritz and you can sometime see through whole chunks of rock.



The Summary:
This game is still in Alpha and because of this we acknowledge that some of these issues are going to be fixed. This review is merely a snapshot of the game as it stands today. There are several very promising features to this game and we look forward to seeing this game grow into the rpg zombie survival game that we will carry on playing for the foreseeable future ahead.



For more information or opinions, talk to our [QF] testers:
Whitestar, GimbleGiil, TheSzerdi

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